Category: Uncategorised

  • Preparing for Professional Practice in the Chinese Game Industry

    With the rapid development of China’s game industry in recent years, there is a growing demand for game-related positions, and more and more games emphasize character development and cinematic storytelling. These industry trends align with my learning and practice areas. In this journal, I will connect my current animation background with the Chinese game industry,…

  • Exploring Career Paths in Narrative and Cinematic Game Production

    After two years of graduate studies in animation, I discovered that my interest extends beyond character animation; I’m more passionate about creating characters, building worlds, and bridging the emotional gap between the viewer and the audience. My career path leans towards emotional/cinematic storytelling. Due to my personal love for games and the explosive growth of…

  • Developing Character Performance Through Animation Practice

    During the past two years of my postgraduate studies, I gradually developed from a transfer student with only a basic understanding of animation into someone who has gained a deeper understanding of character animation through systematic professional training. I began to realise that character animation is not only about using movement to portray a character,…

  • Concept artist’s work from Framestore

    This blog post will focus on Framestore, a London-based VFX company. Framestore’s main production areas include film, advertising, and games. In my understanding, VFX largely involves CGI and 3D animation, and based on my research, VFX jobs are divided into three phases: pre-production, mid-production, and post-production. Pre-production roles include concept design, scene design, and character…

  • The work of concept design artists

    In today’s journal entry, I’ll further explore the role of “concept designer.” Among numerous game and animation companies, Game Science is my favorite. Its location (right in my hometown of Hang Zhou), art style, and reputation are all perfect fits for me. You can see that their concept art is top-notch and possesses a strong…

  • Riot Designers’ Understanding of Game Art

    This is Paul. In today’s blog post, I’d like to share my recent insights into what a Riot game artist entails. Riot’s headquarters in Los Angeles is also one of the game companies I’d really like to work for. As a game artist at Riot, to quote Riot Art Director Lisa Thorn, “the game artist…

  • Simulated work experience

    When I wrote this blog, my simulated work was just in the middle. Although I haven’t experienced the process and content of a whole simulated work, I can already make a proper self-evaluation of my experience: rich, enjoyable and challenging. My group has two animations to complete, one is fantasy and the other is historical.…

  • A Evaluating of my animation

    As a changer, I feel that animation can always bring me a lot of new knowledge. At the same time, as an animator who has just entered the industry, after more than half a year of study, I feel that my animation level and vision have made great progress. Looking back at the early days…

  • Alberto Mielgo: A Visionary in Contemporary Animation

    Among contemporary animation artists, Alberto Mielgo is undoubtedly a name that cannot be ignored. His works are marked by an exceptionally distinctive personal artistic style and unparalleled storytelling ability. Alberto Mielgo is a Spanish animation director and artist who initially worked as a concept designer during the early stages of Spider-Man: Into the Spider-Verse. Interestingly,…

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